I’m the kind of person who wastes inventory space in games carrying around useless items that mean something to me or my character
ROLEPLAYING 👏 EVEN 👏 WHEN 👏 IT 👏 NEGATIVELY 👏 IMPACTS 👏 YOUR 👏 GAMEPLAY 👏 IS 👏 VALID 👏
In DA: Origins when I play my Cousland, I save the Family Sword you get at the beginning. There is no way I’m selling that. Then when I get to the fight with Howe in Denerim, my Cousland is the only one allowed to fight Howe. There’s no way I’m risking someone else getting the killing blow on him.
I get him down to just a little health before opening my inventory and equipping the Family Sword. After all, mother said it should be used to remove his traitorous head, and who am I to argue?
Why do I do this? It doesn’t change the dialogue options or give me an achievement. Literally nothing in the actual game changes. But it is something that really more fully immerses me in the world and in my character.
So yeah. Roleplaying, even when gameplay mechanics don’t require it, is totally a thing I will commit to.
In Fallout 4 you lose your spouse within 20 minutes of playing. If you check their body you can pick up their wedding ring. I always have my characters carry their deceased spouses ring around as a reminder of what they’re fighting for. I always save the crib meant for their son as well and place it into whatever house I build. My characters are sentimental and I like gameplay to reflect that.
Yakuza Kiwami 2: “You receive Haruka’s Marble (Worth about 10k)”
-doesn’t sell it because Kiryu wouldn’t sell his daughter’s marble and instead he’d cherish it-
I remember years ago I played an assassin in TES IV Oblivion that had a personal goal of collecting a guard shield and chest piece from each city guard, always by murdering a guard for them in some back alley.